1/22/2024 0 Comments Squigly skullgirlsSquigly has a lot of useful normals that all have different applications. This refers to canceling one super into a super from your next assist in lineĪny super that is canceled into, as long as it requires more than 1 meter, is 1 meter cheaper Quarter circle back, the opposite of quarter circle forward, or down > down back > backĭragon punch, or forward > down > down forward > forward Quarter circle forward, or down > down forward > forward When you're in a blockstring, or your opponent is controlling your movement and having you block their attacks What you're doing when you're not in pressure or on the offensive The area of your character that, if touched by your opponent's hitbox, will either make you take damage, or put you in blockstun The area of your move that, if touched by your opponent, either hits them or puts them in blockstun Usually, there are 60 frames in one second, or 60 FPS How long you're vulnerable for after using a move, when a hitbox is not present, measured in framesįrames are used as a measurement of time in fighting games. How long the hitbox of a move is present, or how long the move can do damage for, measured in frames The time it takes between the input of a move to when it has a hitbox and can deal damage, measured in frames The attacks in a combo before or until you special cancel or go into the air (ex. Added a few more details and removed what links that were accidentally inserted automatically.Ī series of attacks with no gap between them If there is any information that is wrong, incorrect, or bad, please point it out to me so I can update this guide to make it better. Some of this is opinion on how I value her moves and how I play her. I'm by no means an expert at this game, and there isn't a "right" way to play Squigly, but I have a lot of information about the character that will be useful. I also have a Filia guide, which, while outdated, still has information you might find useful in regards to the character. While I will give a brief overview of the terminology used in this guide, you can go to there to find an explanation of all of the terminology used in reference to this game and fighting games in general. If you are new to the game in general, I recommend for you to first read this guide, which is a complete overview of all of the mechanics in the game, written by me. This guide is made for those new to Squigly to get a basic grasp on how to use the character, the uses of her specials, some basic combos, and explanations to how you should approach a match. She's a mid-range stance character with some spacing tools and scary mix-ups. While it is faster with a charge, she can manually cancel her normals as well by inputting a stance and exiting it very quickly, but this is much more difficult. If they are charged, she gains new properties for moves that correspond with the stance and the ability to cancel her ground normals. Her main mechanic, which she revolves around, is that she has two stances. Even though Skullgirls is very balanced, she is considered kind of weak compared to other characters. Squigly is one of the most difficult characters in Skullgirls as she is very deep and has difficult execution in her combos. ![]() This is a complete rewrite of my old guide for Squigly, which now has outdated information (no major gameplay changes to her in particular have been made, but it is old and some of it is incorrect). ![]() An Explanation Of Stances, Canceling, And Charges I really didn't like the way I formatted all my previous stuff and this was too large for one post, so I tried something different.ħ. ![]() Otherwise I can make it something readable. Also yes if this formatting is better, please say so. I understand that is just asking people to post, but, eh. Please don't post in this thread until I have everything reserved if you can. The Steam version, here, has images of the hitboxes of her moves. This is a guide I've been working on for a while.
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